Please be aware that this is a rough document only, and is likely to be full of spelling mistakes, and is itself probably wildly inaccurate. but just to keep you happy, here it is:
ok, i just wante to clarify where we're headed from here: Today is saterday June 1st. the following is a list of the things i would like to get done, and the dates by. if anyone objects, these are only guidelines: 1 week: EVERYONE who needs wincvs has it up AND working. i'm more than willing to answer any questions, so just email the list, and maybe other people can benefit from your experiences. 2 weeks: The artists start on the first batch of buildings. we'll start with the warriors guild. this is a very medi-evil sort of style building, although more alglo-saxon flavour. you know, viking longboats, big fires, feasthalls, spears, round shields etc. etc. Reuben will make the initial buildings, to show the other artist(s) what sort of style we're after. then it'll get sent to another artist, who will texture it for us. then the buildings will be added to the cvs repositary (if they have not allready been added), so that i can officially add them to the game, sort out the hardness details etc. etc. I am hoping to go along at at least one building a day (tell me if this is unreasonable, ok?). meanwhile, i will be adding them to the game, and starting to form the first guild. the artists will have been scripting things like charecter dialogues, detailed interior buil;dings (the important ones), and generally working with me to produce something cool. 3 weeks: Buildings are all finished, and artists start doing other things warrior related, like spear walls, shields, tables, benches, and other bits and pieces. sabretrout will be pretty busy right here, as he's got about 65-70% of the scripting to do (i can do some...). 4 weeks: warrior guild revision 1 is finished. it wont be touched up untill much later, because i want to have an early rlease. we'll move on to another guild. probably the elfs. this may prove a bit of a challenge for the artists, with all those curves etc. etc.so yeah, 2 weeks for the buildings this time, because theres very little else 6 weeks: one week of "finishing off" for the elfs. things like interior detail, outdoor sprites. same deal as with the warriors. onve revision ones complete, leave it alone. 7 weeks: mage guild. two weeks of buildings, and one of exterior detail. the mages will ba A LOT of work, as tere so....detailed...but it'll look good... 8 weeks: "finishing off" again. 9 weeks: the rest of the city now needs to be done. this is the reward for the artists for slogging through the guilds. here they can go wild, and create almost anything (so long as it meets the criteria, of course :-). i think that 3-4 weeks should see it all good.. im gonna be flat out now, esp. with my polytech course having started some weeks ago...so yeah. 11 weeks: the last two weeks have been used for touching up. not only the graphics, but also the scripting, and the quest integration. this is where we need to do some serious bugfixing, as there'll be HEAPS!!...once that all done, we have a week off, to prepare for the:::: 12 weeks: Release: ddmodd1-0.0.1b.tgz. ill make the release, but i dont want to advertise it too heavily yet. we;ve got the majourity of the work behind us now, so it cant be that hard, but we need to play test it, fix bugs, redo some of the artwork, etc. etc. while we're doing this, the designers need to be doing the rest of the forst dmod. then we essentially repeat this phase all over again. with the release numbers, it'll stay 0.0.* untill we release a new section of the map, and then it'll become 0.1.* etc. etc, untill we release the final game, first revision, which will be ddmodd1-1.0.0. THATS when we advertise, and pull the crowds. (hopefully we will have a name by then aswell. please comment on what you think of this. i hope we can sticj to it, but things allways seem to take longer that they should... once the first dmod is out, we can decide wether we want to do the second of a series, or not. remember, by then it could well be a year later. if my calculations are right, if we stick to this plan, we should make our first initial release by August the 18th. finally, and completely seperate from the above, im gonna advertise for: 1.- a texturing artist, and 2.- another scripter. i dont think that sabre and i can do it alone... -- Thomi Richards firstname.lastname@example.org http://www.sourceforge.net/projects/ddmodd/ want to get involved?? we're looking for artists!
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